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Key features of the indie game Liber

We take a very responsible approach to the development of our project, taking into account various aspects, because it is already difficult to surprise a modern gamer with graphics, so we focus on mechanics that should attract the attention of adventure lovers.

In the game Liber you can find scenes of hand-to-hand combat, or with the use of edged weapons, shootouts in the style of the Wild West, a stealth mode in the form of an escape from a Viking village, parkour elements during the chase, boat rafting on a sacred river, as well as many exciting game events.

We have to reveal the plot of the game simultaneously from the point of view of two completely different characters. Will people living in different worlds and centuries be able to find a common language, make friends and go through this difficult path?? Who are they and who were they?? And what they are destined to become?

Alex, who finds himself in an alien world, yesterday’s history teacher and a modest guy, and a powerful Cowboy killer and a merciless bandit, by the end of the journey, various events raise in Alex a real man with a strong character and willpower, and Nick turns out to be not so evil, but a born and gallant poet.

We paid special attention to the voice acting, having conducted various interviews with foreign actors and celebrities, we signed a contract for the voice acting of the main character with a blogger with a multimillion-dollar audience, and the brutal cowboy was voiced by an equally brutal biker from the States.

At the moment, we have implemented 45% of the locations and features of the game, we are actively expanding the staff of developers, for example, in the first months of development we had 2 main developers: a scriptwriter-game designer and a project manager, now we are attracting new participants to speed up the pace of development and improve the quality of the content created.

If you are interested in the development of our project, you can follow us on social networks and, of course, add our game to your wishlist on Steam

Best comments

Thank you for taking note of the criticism in your previous blog. This type of presentation of promotional materials is much more pleasant to read. Catch the heart plus sign.

A few questions about the project:

— What about Russian localization in general and Russian voice acting in particular??

— Approximately when do https://mr-spin.co.uk/bonus/ you expect to release the game??

— From what input/output devices is the game controlled??

— You are recruiting people for the project. This is relevant for creative guys from the stopgame community (not only authors)? We need some specific people? If yes, which ones and how to participate??

P.S. put a picture on the blog preview – it will look more beautiful in the general list

Now, that’s a completely different matter! Nice to read and more informative in the post!

It might even be worth making video developer diaries (aka a “video version” of the article)?

As I understand it, the world will be open? What biomes will there be?? What States will be represented in the game?? How many endings are there in the game??

What about the mechanics (are there any plans??):

— crafting and trading

— survival (hunger parameters, etc.),

— customization of the character’s appearance and leveling up.

In general, we can say that you have interested.

Your comments are very appropriate, but in my defense I will say that these were the early materials of the project on which our team studied and got their hands on. The Viking model is a recent result of work, you must agree, the difference is noticeable, by the time the game is released we will improve our skills and gain the necessary experience so that there are as few complaints as possible. Thanks for your comment.

As I said, the first publication is just a preliminary plot and an introduction to the game, we are glad that your opinion has changed for the better.

– She’s fine
— By the end of summer, but we still have a lot of work to do, the deadlines may shift.

— Keyboard/mouse, standard
— If you are interested, contact me in any convenient way

sotnikova.lika@inbox.ru
Discord Morti #7760

P.S apparently the picture did not load completely and the article was published with an empty field, thank you.

And we were ready for another negative in the new article) but thank you that this is not the case.
Most likely this is very time-consuming and at a stage when the game’s audience is not so large, I think this is not so relevant. No, the world in the game will not be open, just some locations are very large.
The World of the Wild West is represented by only one location; the main actions will take place several centuries earlier, in the Viking Age.
Good questions, you are the first to ask them and at the moment we are not ready to answer, there will undoubtedly be mechanics, but which ones, time will tell.

We appreciate your interest, thank you.

looks interesting, but I have complaints and wishes. Claims. In the video with the forest, the models are drawn near the character. At the moment when the horses drive up to the camera, the textures stretch across the entire screen. When they show the controls at the moment with the cowboy, the raincoat somehow the country is developing and the model is moving very much the country. The complaints are over, now the wish. I would like to see a camera changing mechanic like in Tomb Rider.

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